Building Together: Movement, Avatars & the Power of Feedback
At Neolyfe, community feedback shapes the game.
Every clip you post, every bug you flag, every moment of frustration or joy you share helps us make Snow Crash better. That loop between the playtester and dev team is what’s driving everything forward right now, and we strongly believe that it’s working.
Playtesting Is Our Best Tool
We’re deep into tuning Snow Crash’s core feel, and early feedback has become our most valuable design signal. Every time you land a trick or wipe out mid-run, you’re giving us insight into what flows and what doesn’t. That feedback directly informs updates to our engine and our approach to animation and terrain design.
Our latest playtest build is now live. If you haven’t jumped in yet on Discord, now’s the perfect time.
Personality, in Motion
Alongside game systems, we’re also exploring identity. This month, we’ve begun early ideation on passport-style avatars, which is an expressive way for players to represent themselves across the slopes.
These are still in concept phase: minimal silhouettes, exaggerated features, and visual personality tuned for momentum, not just aesthetics. While not final, these avatars are setting the tone for what expression in Snow Crash.
Speed up in Sonder City
We’ve also activated one of our most exciting traversal updates to date: jetpacks and cars are now fully live in Sonder City.
This new layer of movement is a direct result of our recent shift to Unreal Engine 5.6, which opened up a wide range of performance and world-streaming capabilities. You can now cruise through the city on four wheels or boost into the skyline and explore vertically with a jetpack.
These systems are part of how Sonder City takes shape: Built for players to move fast, explore freely, and feel the world react.
These concepts are continually evolving and growing, but the clear thing is that your input matters, and we’re building with it.
Thanks for riding alongside us.
